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![]() ![]() Despite the minimalistic nature in terms of explanation or narrative, the game will not play out the same way twice. ![]() Watching archers take down rabbits that generate cash or watching masons build structures becomes as much of a waiting game as a routine task, as new options will be noticed every time you go through a cycle. It can feel like a mix of Minecraft, the Sims and Groundhog Day - each time noticing very subtle visual or audio details in order to witness just enough productivity to maintain a sense of progression. Truth be told, the first hours may be an intimidatingly confusing and monotonous affair for some. Once again, generate cash to build structures and settlements, recruit warriors or craftsmen and generally oversee your realm to become self sufficient and protect itself from attack. Fast forward a few in-game days, and you might be none the wiser as to what is actually going on. Then the object of the game is explicitly revealed - 'build, expand, defend'. Then, riding left and then right, and probably left again, more circles appear over certain objects. This leaves you thinking along the lines of "hm, that's a thing". Holding down 'A' will transfer a coin into said circle, and all of a sudden a wooden structure appears. 'Stand here' the ghost says, leaving you standing in front of a rock with a circle above. ![]() You ride on horseback and collect some gold coins. You start out as the King or Queen of your new realm, guided only by a ghostly spirit providing minimal, direct orders. A remarkably simple concept at its core, KNL is essentially a recurring tale of survival.ĭay 1. A 2D sidescrolling micromanagement simulator in a pixellated medieval landscape, it tests attention, patience and strategy in equal measure. Something of a cult hit when it appeared on Steam, and more recently on XLBA, NOIO and Liquorice games' (published by Raw Fury) Kingdom: New Lands makes its way to Nintendo Switch. ![]()
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